Collaborative Play on the Virtual Playground

Group member names:

Your task: to explore how children might be able to play together on a virtual playgrounds.
Besides checkers,what types of games might there be? What about larger groups of kids?


Definition of collaborate: To work together with others to achieve a common goal.

Nearly any real world collaborative game should lend itself to a virtual playground
  • Games that require specialization and mutual dependence (rock band, team sports)
  • Any Team Sports
  • Capture the flag
  • Group Quests
  • musical chairs
  • Team geo caching, Scavenger hunt
  • Tug of war
  • Construction
*Real time imaginary play (playground with a tool set)

What differences are there between real world collaborative play and virtual collaborative play?

Constraints in the virtual world
  • Safety requi
  • Everyone wants to be a hero (no virtual garbage collector roles)
  • UI limits experience (not really 3D)

Advantages
  • No physical constraints
  • No goegraphic limitations
  • Anonymity
  • Unlimited scale


GROUP 2

Collaborative Play on the Virtual Playground

Group member names:

Your task: to explore how children might be able to play together on a virtual playgrounds.
Besides checkers,what types of games might there be? What about larger groups of kids?

Preschoolers - more open to crossing social boundaries than older kids who would be prone to sticking with their cohort group

Target 6-11

- Group events with folks who are already logged in
- Facilitated by an adult or not

Users have unique abilities/strengths and each team must have at least one member that has one of say 5 unique abilities. Akin to a WOW or D&D band of cohorts need a good mix of people like a fighter, a magician, a healer, etc. Or could even let users choose to have very homogenious groups but then see what happens when they choose a path of homogeniaty. This mode requires more design for the different kinds of mission son the developer side.

You need to find the specific skill that each member brings to the table.

Maybe each of these teams then needs to band together into a guild made up of multiple teams.


Crayon Physics - you build your knowledge to figure out the path to go down.

Meeting Games - help get kids to meet each other
Accomplishment Games - getting them to a particular goal
Orientation activity - like here is where you are, indoctrinate newbies into the world, Job classifications where more experienced users help others

Traditional Outdoor Games: Virtual Tug of War, Tag, Capture the Flag,
Traditional Indoor Games: Tic tac toe, puzzles, card games
Mission Games: Build a fort/clubhouse

kid start neutrally in the world and then over time they accrue powers/abilities. Could be based on the better abilities to twitch but also non-twitch.

  • Cognitive Games
  • Twitch Games
  • Simultaneous action - like you have to build a human scaffold or you each control one portion of a vehicle so you need all the pieces of that vehicle.
  • Green Games - Cleaning up virtual trash on a beach, picking up starfish and returning them to the water, lessening the amount of waste they generate, pick up a piece of paper and say "i'm winning"
  • Purpose Driven Game - something that has a bigger picture to it, freerice.com

Recycle Game - Scan the barcode of the item you are recycling via your screen
Efficient House - make the most efficient house altogether and then measure the efficiency of the house you constructed, or in a more general way, get the kids to agree on what to build and then work to build it
Creativity Tools - kids can make things and then add on things to it, exquisite corpse, color by numbers where everyone contributes to the coloring
Construction - construct something in the real world and then it gets reflected in the virtual world
Fan fiction


Facebook app - recruiting to causes - kids becoming teachers - teaching things like causes - recruiting more kids - nonprofit pyramid scheme. socialvibe.com